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							- Images, layout descriptions, binary blobs and string dictionaries can be included 
 - in your application as resource files.  Various Android APIs are designed to 
 - operate on the resource IDs instead of dealing with images, strings or binary blobs 
 - directly.
 - 
 - For example, a sample Android app that contains a user interface layout (main.axml),
 - an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png) 
 - would keep its resources in the "Resources" directory of the application:
 - 
 - Resources/
 -     drawable/
 -         icon.png
 - 
 -     layout/
 -         main.axml
 - 
 -     values/
 -         strings.xml
 - 
 - In order to get the build system to recognize Android resources, set the build action to
 - "AndroidResource".  The native Android APIs do not operate directly with filenames, but 
 - instead operate on resource IDs.  When you compile an Android application that uses resources, 
 - the build system will package the resources for distribution and generate a class called "R" 
 - (this is an Android convention) that contains the tokens for each one of the resources 
 - included. For example, for the above Resources layout, this is what the R class would expose:
 - 
 - public class R {
 -     public class drawable {
 -         public const int icon = 0x123;
 -     }
 - 
 -     public class layout {
 -         public const int main = 0x456;
 -     }
 - 
 -     public class strings {
 -         public const int first_string = 0xabc;
 -         public const int second_string = 0xbcd;
 -     }
 - }
 - 
 - You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main 
 - to reference the layout/main.axml file, or R.strings.first_string to reference the first 
 - string in the dictionary file values/strings.xml.
 
 
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